Damp leaves, red and gold…

To keep the fun rolling, here’s another photo / haiku combo I came up with. The photo was taken near Lake Ladonna in Oregon, IL. How about a Dark Tower inspired Tuesday?

damp leaves red and gold

Want to see the other haiku images I made? Click this. Thanks for watching!


They Change You Until…

I created another image this week based on a haiku I wrote for the Cthulhu Haiku 2 anthology by Popcorn Press (psst- the book is $0.99 on kindle btw). The photo is from a basement in downtown Aurora. I heard rumors this area flooded so who knows what may have found its way in from the river…

They change you until 2

Here’s the image I created last week in case you missed it. Don’t open a book with a cover like this, mkay? Who do you think you are, Ash Williams?

The Runes in this book

Thanks for watching!

Tuesday Haiku

Here’s a little something I whipped up awhile back for Lester Smith’s anthology, Cthulhu Haiku 2. Are you scared?

The Runes in this book.jpg

What else? I just finished up a new short, horror story called Fresh from the Vine. Getting ready to send it out for publication sooo…productive day! Thanks for stopping by.

Writing About Video Games so They Don’t Feel Dated

Today on io9 the authors of the short story anthology, Press Start to Play, shared their thoughts on how to imbue video games in fiction with a timeless quality. I thought I’d do the same…

I don’t feel like the technology that runs the game needs great detail unless it’s a focal point of the story. The gear is what will most likely make the game feel dated. It’s hard to pinpoint exactly how we’ll interact with technology. Finger and thumb controllers may be retro at some point. So I guess, much like the other authors I would suggest avoiding the specifics and use the details to serve the story.


Indie games are becoming more popular and easier to produce but they run on popular consoles or computer platforms of the time. Could a story feature an indie game that runs on a rogue or subversive platform? Could the old consoles provide a new gaming experience in a world that has moved past them? It is worthwhile to examine how people interact with other technology in the world because that could influence the way the characters interact with a game. That said, I think reality simulating, full-immersion settings like The Matrix or New Cap City in Caprica will always have a safe place in science fiction.

All of this is fun to think about but if you want a vision of what video games will really be like in the future, look no further than Rick and Morty.

P.S. Did you guys know that former NFL Minnesota Vikings punter, Chris Kluwe, is now a sci-fi author? He wrote one of the stories for Press Start to Play. Neat!

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